Summary
The Admiral is the player, who plans and commands orders to his/her subordinates and commanders under his/her own will. The main objective of the Admiral is to have the highest ranking and power possible in the game, which can be done through: plundering planets that consists of abundant resources, destroy opposing admirals that stood in his/her path, command the largest fleets that can be bestowed through technological advancements, create a Union that will make most of the friendly admirals that can help the leader and/or their teammates in reaching the highest title or becoming the best looking character around just to make other players jealous of their great artistic skills (otherwise Searching-abilities) in the field.
It is possible for the Admiral to use the default profile picture, or upload their own at a size of 160x160, of 50kb.
Skills
Skills are given off to Admirals as they pass further through levels, in which can be gained by earning scores. The scores can be gain through Quests, Domestic work and successful Battles.
You get 3 Skill Points each level that can be used in the three skill categories.
Economic Strategist
Economic Strategist focus helps the Admiral improve then maximize the use of his/her planets. The Skill set utilizes efficiency to the planets making them just as productive as higher level facilities owned by other types of admirals. The skill tree benefits into increasing Ship Production, Facility Construction and Resources Collection.
Points | Skill | Effect |
---|---|---|
1 | Dept of Commerce α (1) | Increase funds gather rate by 2.5% |
5 | Capital Architect α (1) | Decrease Facility construction time by 2.5% |
10 | Innovative Tech α (1) | Decrease Research time by 2.0% |
18 | Dept of Commerce β (2) | Increase funds gather rate by 5.0% |
26 | Strategic Command α (1) | Decrease Ship construction time by 2.0% |
31 | Armed Forces α (1) | Decrease Ship Upgrade time by 2.0% |
36 | Capitol Architect β (2) | Decrease Facility construction time by 4.0% |
42 | Innovative Tech β (2) | Decrease Research time by 4.0% |
50 | Dept of Commerce γ (3) | +7.0% funds gather rate |
53 | Strategic Command β (2) | Decrease Ship construction time by 4.0% |
64 | Armed Forces β (2) | Decrease Ship Upgrade time by 4.0% |
73 | Geological Survey α (1) | +5.0% Metal gather rate |
80 | Dept of Fuel α (1) | +5.0% Gas gather rate |
90 | Dept of Energy α (1) | +5.0% Energy gather rate |
99 | Capitol Architect γ (3) | Decrease Facility construction time by 6.0% |
107 | Innovative Tech γ (3) | Decrease Research time by 6.0% |
119 | Dept of Commerce δ (4) | +10% Funds gather rate |
128 | Strategic Command δ (4) | Decrease Ship construction time by 6.0% |
132 | Armed Forces γ (3) | Decrease Ship upgrade time by 6.0% |
150 | Master of Resources | +10% gather rate for all resources |
Military Strategist
Military Strategist focus improves the Admiral's ships in battles, the effects spread throughout the Admiral's ownership on fleets, making regular ships become more versatile than ships from other focuses. These effects are Weaponry, Shields and Domination.
Points | Skill | Effect |
---|---|---|
01 | Air Force α (1) | +3.0% S-Type weaponry |
05 | Dept of Defense α (1) | +3.0% S-Type shields |
10 | Dept of Transport α (1) | +5.0% Speed, all ships |
17 | Air Force β (2) | +3.0% M-type weaponry |
22 | Dept fo Defense β (2) | +3.0% M-type shields |
28 | Aeronautics Admin α (1) | +15% Domination, all ships |
34 | Air Force γ (3) | +3.0% L-type weaponry |
43 | Dept of Defense γ (3) | +3.0% L-type shields |
49 | Strategic Command α (1) | +3.0% shields, all ships (stacks) |
52 | Strategic Command β (2) | +3.0% weaponry, all ships (stacks) |
65 | Air Force δ (4) | +6.0% S-type weaponry |
71 | Dept of Defense δ (4) | +6.0% S-type shields |
83 | Dept of Transport β (2) | +10% speed, all ships |
89 | Air Force ε (5) | +6.0% M-type weaponry |
100 | Dept fo Defense ε (5) | +6.0% M-type shields |
110 | Aeronautics Admin β (2) | +30% Domination, all ships |
120 | Air Force ζ (6) | +6.0% L-type weaponry |
130 | Dept of Defense ζ (6) | +6.0% L-type shields |
145 | Master of Defense | +6.0% shields, all ships (stacks) |
District Strategist
District Strategist focus helps the Admiral expand more vastly than usual commanders that uses either Military or Economy. The effects makes the Commanders learn faster, the Admiral's Territory expands increasingly larger, allows a wider deck for the Admiral to have more commanders in his/her will.
Points | Skill | Effect |
---|---|---|
01 | Marshals Service α (1) | +2.5% commander artemachia EXP |
05 | Domestic Policy α (1) | +2.5% commander domestic EXP |
10 | Dept of Labor α (1) | 5.0% decrease in updating commander list |
17 | Tax Court α (1) | 5.0% decrease in fleet maintenance cost |
26 | Homeland Security α (1) | +10% solar systems' defense power recovery rate |
32 | Marshals Service β (2) | +5% commander artemachia EXP |
34 | Domestic Policy β (2) | +5% commander domestic EXP |
44 | Gloabl Affairs α (1) | +2.5% Flag acquisition rate |
50 | Census Bureau α (1) | +2.5% settlement sign-up rate |
54 | Political Affairs α (1) | +2 Deck slots |
63 | Marshals Service γ (3) | +7.5% commander artemachia EXP |
70 | Domestic Policy γ (3) | +7.5% commander domestic EXP |
79 | Tax Court β (2) | 10% decrease in fleet maintenance cost |
92 | Census Bureau β (2) | +5.0% settlement sign-up rate |
99 | Dept of Labor β (2) | 10% decrease in updating commander list |
110 | Marshals Service δ (4) | +10% commander artemachia EXP |
115 | Domestic Policy δ (4) | +10% commander domestic EXP |
127 | Homeland Security β (2) | +20% solar system's defense power recovery rate |
133 | Global Affairs β (2) | +5.0% Flag acquisition rate |
150 | Master of Politics | +5 Deck slots |