Summary
Facilities are buildings on the Admiral's colonized planets. They perform specific and crucial functions for the player to allow Ship Construction, Research and Production.
Most facilities can be built in the Admiral's home planet, or Terrene. In other planets, on the other hand, have Ancillaries to boost a planet's production as response of corresponding types of Ancillaries built.
Initially, all Facilities have a maximum level of 10, but in full research in the technology tree, they can be upgraded to level 20.
Facility | Terrene | Colony | Asteroid | Demolish | Purpose |
---|---|---|---|---|---|
Resource Nodes | Yes | Yes | Generates from [30 to 1,150] Resources per hour (L15) | ||
Government | Yes | Generates 1 Flag every [16 to 12] hours (L10) | |||
Research Laboratory | Yes | Lowers research time by [100% to 30%] (L20) | |||
Headquarters | Yes | Manages Commanders, open up from [20 to 30] Deck Slots (L20) | |||
Storehouse | Yes | Yes | Yes | Store from [+1,000 to +750,000] resources (L20) | |
Hangar | Yes | Yes | Yes | Yes | Store [20 to 400] unused ships (L20) |
S-Type Ship Factory | Yes | Yes | Yes | Yes | Build S-Type ships from [100% to 20%] build time (L20) |
Office | Yes | Hire [1 to 5] new commanders every [24 to 16 hours] (L20) | |||
Weapons Laboratory | Yes | Decrease upgrade time by [100% to 20%] (L20) | |||
Settlement Center | Yes | Yes | Yes | Generate [50 to 100] signups per hour | |
Industrial Base | Yes | Decrease Facility construction time by [93% to 30%] (level 20) | |||
Trade Center | Yes | Convert resources (self only) from [35% to 60%] (level 20) | |||
Defense Base | Yes | Yes | Yes | Yes | Raise Defense of Solar System from [+50 to +1,000] (level 20) |
M-Type Ship Factory | Yes | Yes | Yes | Yes | Build M-Type ships from [100% to 20%] build time (L20) |
Defense System | Yes | Yes | Yes | Bonus of [100.2% to 105%] to defending ships (level 20) | |
L-Type Ship Factory | Yes | Yes | Yes | Yes | Build L-Type ships from [100% to 20%] build time (L20) |
Satellite | Yes | Yes | Adds [102% to 125%] bonus to all resources nodes (level 20) | ||
Metal Ancillary | Yes | Yes | Increases metal production in nodes by [102% to 125%] (level 20) | ||
Gas Ancillary | Yes | Yes | Increases gas production in nodes by [102% to 125%] (level 20) | ||
Energy Ancillary | Yes | Yes | Increases energy production in nodes by [102% to 125%] (level 20) | ||
Market Ancillary | Yes | Yes | Increases fund income in nodes by [102% to 125%] (level 20) | ||
Radar | 1 | Yes | Pirate spawn time lowered by [95% to 50%] (level 20) | ||
Boot Camp | 1 | Yes | Reserve commanders receive from [0.2% to 5.0%] XP of active commanders (level 20) |
Note: Satellites are built in the Planet's view along with the Resource nodes, but separately from the facilities.