|
Table of Contents
|
Summary
Ancillaries give a bonus to one type of Resource Node on a planet.
| Level | Bonus |
|---|---|
| 1 | 102% |
| 2 | 104% |
| 3 | 106% |
| 4 | 108% |
| 5 | 110% |
Quests
There are four types of ancillaries: Metal, Gas, Energy, and Fundraising
Each ancillary has a set of four quests.
Each ancillary quest rewards the ancillary resource and score.
If you complete an Energy Ancillary quest, you get back some Energy resources and score.
Domestic
Metal Harvest/Gas Harvest/Energy Harvest/Fundraising
1 = Construct an Ancillary LVL 5 = 5,000 of ancillary resource and 2,000 score
2 = Construct an Ancillary LVL 10 = 10,000 of ancillary resources and 4,000 score
3 = Research Metal/Gas/Energy/Market Renovation and construct an Ancillary LVL 15 = 20,000 of ancillary resource and 8,000 score
4 = Research Metal/Gas/Energy/Market Mastery and construct an Ancillary LVL 20 =
Metal Ancillary
Initial: Bonus to all metal nodes on a planet
Level Up: Increases the bonus
| Level | Effect | Metal | Gas | Energy | Funds | Time |
|---|---|---|---|---|---|---|
| 1 | 102% | 2,750 | 1,480 | 1,230 | 1,700 | 1:12xL7 |
| 2 | 104% | 3,438 | 1,850 | 1,538 | 2,125 | 1:06xL10 |
| 3 | ||||||
| 4 | ||||||
| 5 | 110% | |||||
| 6 | 111% | 6,276 | 3,376 | 2,807 | 3,879 | 1:47:31 x L6 |
| Metal Renovation | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 11 | ||||||
| Metal Mastery | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 16 | ||||||
Gas Ancillary
Initial: Bonus to all gas nodes on a planet
Level Up: Increases the bonus
| Level | Effect | Metal | Gas | Energy | Funds | Time |
|---|---|---|---|---|---|---|
| 1 | 102% | 1,310 | 2,560 | 1,550 | 1,720 | 1:12xL7 |
| 2 | 104% | 1,638 | 3,200 | 1,938 | 2,150 | 1:06xL10 |
| Gas Renovation | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 11 | ||||||
| Gas Mastery | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 16 | ||||||
Energy Ancillary
Initial: Bonus to all energy nodes on a planet
Level Up: Increases the bonus
| Level | Effect | Metal | Gas | Energy | Funds | Time |
|---|---|---|---|---|---|---|
| 1 | 102% | 1,400 | 1,360 | 2,860 | 1,590 | 1:07:12xL8 |
| 2 | 104% | 1,750 | 1,700 | 3,575 | 1,988 | 1:06xL10 |
| Energy Renovation | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 11 | ||||||
| Energy Mastery | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 16 | ||||||
Market Ancillary
Initial: Bonus to all markets on a planet
Level Up: Increases the bonus
| Level | Effect | Metal | Gas | Energy | Funds | Time |
|---|---|---|---|---|---|---|
| 1 | 102% | 1,030 | 1,400 | 1,260 | 3,600 | 1:07:12xL8 |
| 2 | 104% | 1,288 | 1,750 | 1,575 | 4,500 | 1:06xL10 |
| Market Renovation | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 11 | ||||||
| Market Mastery | ||||||
| Level | Metal | Gas | Energy | Funds | Time | Effect |
| 16 | ||||||